#include <cmath>
#include <iostream>
struct Position {
double x, y, z;
};
struct UnitVector {
double x, y, z;
};
struct Plane {
Position pos; // arbitrary point that lies on the plane
UnitVector normal; // normal vector to the plane
};
bool isUnitVectorOnPlane(const UnitVector& vector, const Plane& plane) {
// Calculate the dot product of the unit vector and the plane's normal vector
double dotProduct = vector.x * plane.normal.x + vector.y * plane.normal.y + vector.z * plane.normal.z;
// Check if the dot product is close to zero (considering floating-point precision)
const double epsilon = 1e-6;
return std::abs(dotProduct) < epsilon;
}
int main() {
UnitVector vec = {0.0, 1.0, 0.0};
Plane plane = {{500.0, 500.0, 500.0}, {1.0, 0.0, 0.0}};
if (isUnitVectorOnPlane(vec, plane)) {
std::cout << "The vector lies in the plane." << std::endl;
} else {
std::cout << "The vector does not lie in the plane." << std::endl;
}
return 0;
}
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