//********************************************************
//
// Assignment 6 - Structures
//
// Name: Maya Mahin
//
// Class: C Programming, Spring 2025
//
// Date: March 3, 2025
//
// Description: Program which determines overtime and
// gross pay for a set of employees with outputs sent
// to standard output (the screen).
//
// Call by reference design
//
//********************************************************
// Define and Includes
#include <stdio.h>
// Define Constants
#define SIZE 5
#define STD_HOURS 40.0
#define OT_RATE 1.5
// Define a global structure to pass employee data between functions
// Note that the structure type is global, but you don't want a variable
// of that type to be global. Best to declare a variable of that type
// in a function like main or another function and pass as needed.
struct employee
{
long clockNumber;
float wageRate;
float hours;
float overtimeHrs;
float overtimePay;
float normalPay;
float grossPay;
};
// define prototypes here for each function except main
void getHours (struct employee employeeData[], int theSize );
void getOvertimeHours (struct employee employeeData[], int theSize );
void getOvertimePay (struct employee employeeData[], int theSize );
void getNormalPay (struct employee employeeData[], int theSize );
void getGrossPay (struct employee employeeData[], int theSize );
void printHeader (void);
void printEmp (struct employee emp [ ], int theSize);
// TODO: add your function prototypes here
int main ()
{
// Set up a local variable and initialize the clock and wages of my employees
struct employee employeeData [SIZE] = {
{ 98401, 10.60 },
{ 526488, 9.75 },
{ 765349, 10.50 },
{ 34645, 12.25 },
{ 127615, 8.35 }
};
// Call function needed to read hours
getHours (employeeData, SIZE);
// TODO: Call functions calculate ot hours and gross pay
getOvertimeHours (employeeData, SIZE);
getOvertimePay (employeeData, SIZE);
getNormalPay (employeeData, SIZE);
getGrossPay (employeeData, SIZE);
// TODO: Call function to print the table column headers
// Print a table header
printHeader();
// Function call to output results to the screen in table format
printEmp (employeeData, SIZE);
return(0); // success
} // main
//**************************************************************
// Function: getHours
//
// Purpose: Obtains input from user, the number of hours worked
// per employee and stores the result in an array of structures
// that is passed back to the calling function by reference.
//
// Parameters:
//
// employeeData - an array of structures containing Employees
// theSize - number of employees to process
//
// Returns: Nothing (void)
//
//**************************************************************
void getHours (struct employee employeeData[], int theSize )
{
int i; // loop and array index
// read hours in for each employee
for (i = 0; i < theSize ; ++i)
{
printf("\nEnter hours worked by emp # %06li: ", employeeData[i].clockNumber);
scanf ("%f", &employeeData
[i
].
hours); } // for
} // getHours
//**************************************************************
// Function: getOvertimeHours
//
// Purpose: Obtains the number of hours worked
// per employee, calculates overtime hours, and stores the result in an array of structures
// that is passed back to the calling function by reference.
//
// Parameters:
// employeeData - an array of structures containing Employees
// theSize - number of employees to process
//
//
// Returns: Nothing (void)
//
//**************************************************************
void getOvertimeHours (struct employee employeeData[], int theSize)
{
int i; // loop and array index
// read hours in for each employee
for (i = 0; i < theSize ; ++i)
{
if (employeeData[i].hours>STD_HOURS){
employeeData[i].overtimeHrs= employeeData[i].hours - STD_HOURS;
}
else{
employeeData[i].overtimeHrs=0;
}
}
}
//**************************************************************
// Function: getOvertimePay
//
// Purpose: Obtains the number of overtime hours worked and wage rate for a specific employee
// calculates the overtime pay for that employee and stores the result in an array of structures
// that is passed back to the calling function by reference.
//
// Parameters:
// employeeData - an array of structures containing Employees
// theSize - number of employees to process
//
//
// Returns: Nothing (void)
//
//**************************************************************
void getOvertimePay (struct employee employeeData[], int theSize){
int i; // loop and array index
// read hours in for each employee
for (i = 0; i < theSize ; ++i) {
employeeData[i].overtimePay=(OT_RATE * employeeData[i].wageRate) * employeeData[i].overtimeHrs;
}
}
//**************************************************************
// Function: getNormalPay
//
// Purpose: Uses the hours worked and the wage rate
// for a specific employee, calculates the number of normal (i.e., non-overtime) hours worked
// to calculate normal pay and stores the result in an array of structures
// that is passed back to the calling function by reference.
//
// Parameters:
// employeeData - an array of structures containing Employees
// theSize - number of employees to process
//
//
// Returns: Nothing (void)
//
//**************************************************************
void getNormalPay (struct employee employeeData[], int theSize)
{
int i; // loop and array index
// read hours in for each employee
for (i = 0; i < theSize ; ++i) {
float normalHours;
//calculates the number of normal (i.e., non-overtime) hours worked
if (employeeData[i].hours >= STD_HOURS) {
normalHours=STD_HOURS;
}else if (employeeData[i].hours<STD_HOURS){
normalHours=employeeData[i].hours;
}
//calculates normal pay
employeeData[i].normalPay=(employeeData[i].wageRate * normalHours);
}
}
//**************************************************************
// Function: getGrossPay
//
// Purpose: Uses the normal pay and overtime pay for a specific employee in a specific week
// to calculate gross pay for a specific employee in a specific week and stores the result in an array of structures
// that is passed back to the calling function by reference.
//
// Parameters:
// employeeData - an array of structures containing Employees
// theSize - number of employees to process
//
//
// Returns: Nothing (void)
//
//**************************************************************
void getGrossPay (struct employee employeeData[], int theSize)
{
int i; // loop and array index
// read hours in for each employee
for (i = 0; i < theSize ; ++i) {
// Calculate Gross Pay
employeeData[i].grossPay= employeeData[i].normalPay + employeeData[i].overtimePay;
}
}
//**************************************************************
// Function: printHeader
//
// Purpose: Prints the initial table header information.
//
// Parameters: none
//
// Returns: void
//
//**************************************************************
void printHeader (void)
{
printf ("\n\n*** Pay Calculator ***\n");
// print the table header
printf("\nClock# Wage Hours OT Gross\n"); printf("------------------------------------------------\n");
} // printHeader
// ********************************************************************
// Function: printEmp
//
// Purpose: Outputs to screen in a table format the following
// information about an employee: Clock, Wage,
// Hours, Overtime Hours, and Gross Pay.
//
// Parameters:
//
// employeeData - an array of structures containing Employees
// theSize - number of employees to process
//
// Returns: Nothing (void)
//
// *********************************************************************
void printEmp ( struct employee employeeData[], int theSize )
{
int i; // loop and array index
// print information about each employee
for (i = 0; i < theSize ; ++i)
{
printf("\n %06li %5.2f %4.1f %4.1f %8.2f", employeeData[i].clockNumber, employeeData[i].wageRate, employeeData[i].hours,
employeeData[i].overtimeHrs, employeeData[i].grossPay);
} /* for */
} // printEmp
// TODO: add your functions here