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  1. /* package whatever; // don't place package name! */
  2.  
  3. import java.util.*;
  4. import java.lang.*;
  5. import java.io.*;
  6.  
  7. /* Name of the class has to be "Main" only if the class is public. */
  8. class Ideone
  9. {
  10. public static void main (String[] args) throws java.lang.Exception
  11. {
  12. // your code goes here
  13. }
  14. }
Success #stdin #stdout 0.08s 52604KB
stdin
import pygame
import time
import random

# 初始化
pygame.init()

# 顏色定義
white = (255, 255, 255)
black = (0, 0, 0)
red = (213, 50, 80)
green = (0, 255, 0)
blue = (50, 153, 213)

# 視窗大小
width, height = 600, 400
screen = pygame.display.set_mode((width, height))
pygame.display.set_caption('貪吃蛇')

# 時間設定
clock = pygame.time.Clock()
snake_block = 10
snake_speed = 15

font_style = pygame.font.SysFont("bahnschrift", 25)

def draw_snake(snake_block, snake_list):
    for x in snake_list:
        pygame.draw.rect(screen, black, [x[0], x[1], snake_block, snake_block])

def message(msg, color):
    mesg = font_style.render(msg, True, color)
    screen.blit(mesg, [width / 6, height / 3])

def gameLoop():
    game_over = False
    game_close = False

    x1 = width / 2
    y1 = height / 2

    x1_change = 0
    y1_change = 0

    snake_list = []
    length_of_snake = 1

    foodx = round(random.randrange(0, width - snake_block) / 10.0) * 10.0
    foody = round(random.randrange(0, height - snake_block) / 10.0) * 10.0

    while not game_over:

        while game_close:
            screen.fill(blue)
            message("遊戲結束!按 Q 離開或 C 重新開始", red)
            pygame.display.update()

            for event in pygame.event.get():
                if event.type == pygame.KEYDOWN:
                    if event.key == pygame.K_q:
                        game_over = True
                        game_close = False
                    if event.key == pygame.K_c:
                        gameLoop()

        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                game_over = True
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_LEFT:
                    x1_change = -snake_block
                    y1_change = 0
                elif event.key == pygame.K_RIGHT:
                    x1_change = snake_block
                    y1_change = 0
                elif event.key == pygame.K_UP:
                    y1_change = -snake_block
                    x1_change = 0
                elif event.key == pygame.K_DOWN:
                    y1_change = snake_block
                    x1_change = 0

        if x1 >= width or x1 < 0 or y1 >= height or y1 < 0:
            game_close = True

        x1 += x1_change
        y1 += y1_change
        screen.fill(blue)
        pygame.draw.rect(screen, green, [foodx, foody, snake_block, snake_block])
        snake_head = []
        snake_head.append(x1)
        snake_head.append(y1)
        snake_list.append(snake_head)
        if len(snake_list) > length_of_snake:
            del snake_list[0]

        for x in snake_list[:-1]:
            if x == snake_head:
                game_close = True

        draw_snake(snake_block, snake_list)
        pygame.display.update()

        if x1 == foodx and y1 == foody:
            foodx = round(random.randrange(0, width - snake_block) / 10.0) * 10.0
            foody = round(random.randrange(0, height - snake_block) / 10.0) * 10.0
            length_of_snake += 1

        clock.tick(snake_speed)

    pygame.quit()
    quit()

gameLoop()import pygame
import time
import random

# 初始化
pygame.init()

# 顏色定義
white = (255, 255, 255)
black = (0, 0, 0)
red = (213, 50, 80)
green = (0, 255, 0)
blue = (50, 153, 213)

# 視窗大小
width, height = 600, 400
screen = pygame.display.set_mode((width, height))
pygame.display.set_caption('貪吃蛇')

# 時間設定
clock = pygame.time.Clock()
snake_block = 10
snake_speed = 15

font_style = pygame.font.SysFont("bahnschrift", 25)

def draw_snake(snake_block, snake_list):
    for x in snake_list:
        pygame.draw.rect(screen, black, [x[0], x[1], snake_block, snake_block])

def message(msg, color):
    mesg = font_style.render(msg, True, color)
    screen.blit(mesg, [width / 6, height / 3])

def gameLoop():
    game_over = False
    game_close = False

    x1 = width / 2
    y1 = height / 2

    x1_change = 0
    y1_change = 0

    snake_list = []
    length_of_snake = 1

    foodx = round(random.randrange(0, width - snake_block) / 10.0) * 10.0
    foody = round(random.randrange(0, height - snake_block) / 10.0) * 10.0

    while not game_over:

        while game_close:
            screen.fill(blue)
            message("遊戲結束!按 Q 離開或 C 重新開始", red)
            pygame.display.update()

            for event in pygame.event.get():
                if event.type == pygame.KEYDOWN:
                    if event.key == pygame.K_q:
                        game_over = True
                        game_close = False
                    if event.key == pygame.K_c:
                        gameLoop()

        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                game_over = True
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_LEFT:
                    x1_change = -snake_block
                    y1_change = 0
                elif event.key == pygame.K_RIGHT:
                    x1_change = snake_block
                    y1_change = 0
                elif event.key == pygame.K_UP:
                    y1_change = -snake_block
                    x1_change = 0
                elif event.key == pygame.K_DOWN:
                    y1_change = snake_block
                    x1_change = 0

        if x1 >= width or x1 < 0 or y1 >= height or y1 < 0:
            game_close = True

        x1 += x1_change
        y1 += y1_change
        screen.fill(blue)
        pygame.draw.rect(screen, green, [foodx, foody, snake_block, snake_block])
        snake_head = []
        snake_head.append(x1)
        snake_head.append(y1)
        snake_list.append(snake_head)
        if len(snake_list) > length_of_snake:
            del snake_list[0]

        for x in snake_list[:-1]:
            if x == snake_head:
                game_close = True

        draw_snake(snake_block, snake_list)
        pygame.display.update()

        if x1 == foodx and y1 == foody:
            foodx = round(random.randrange(0, width - snake_block) / 10.0) * 10.0
            foody = round(random.randrange(0, height - snake_block) / 10.0) * 10.0
            length_of_snake += 1

        clock.tick(snake_speed)

    pygame.quit()
    quit()

gameLoop()
stdout
Standard output is empty